Macedonia itself, with parts of Greece as dependencies, has the potential to be a strong power once more.Īlthough the empire may have slipped away from the Macedonians, they are still deadly warriors and fierce opponents. The Macedonians are the proud inheritors of Alexander’s original kingdom. Macedonia was the original home of Alexander, now ruled by the descendants of general Antigonus Cyclops or Antigonus the One-Eyed. The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire. Something that none of them was quite strong enough to attain. His empire was the largest ever seen,Īnd the generals struggled against each other for the ultimate prize of being the new Alexander. Macedonia After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. Paragraphs in the plaintext are denoted with \n\n. The formatting has been altered for presentation here as the plaintext for both is one long string. Macedonia and Pontus have campaign descriptions despite not being unlockable for the campaign, although they are rather trivially modded back in. Please do not contact Activision Customer Support for assistance with these tools." Factions Campaign Descriptions It is possible to create battles that do not work properly, or edit Historical Battles so that they cannot be won. The Creative Assembly doesn't support the Battle Editor: "The Battle Editor is intended for advanced users and is not supported. When entering the battle editor, players can select places, as maps, and pretty much mess around. It's unknown why the devs decided to change the Battering Ram.Īdding enable_editor to the games' shortcut target, it's possible to access the battle editor which is used to create historical battles. There's an Early Battering Ram during the game's intro. The image is used for the starting territories map, when a normally unplayable faction is modded in and selected. Located under Data\world\maps\base\map.FE.tga, dated Thursday, September 2, 2004, 10:05:48 PM is a normally unused smaller world map. In fact, some of the shields show what appear to be early versions of their faction icon on their shield. The design of their shields is also unique as there are no Roman units in the final game that carry shields with these unique designs. Judging that the shape of their shields resembles the shields of hastati, principes, and triarii, these images should have been seen from the beginning of a campaign game. Regardless of what these images were supposed to be used for, their styling is unique for Roman infantry. However, these pictures share similar names of used pictures of faction leaders at the beginning of a campaign game. It isn’t known whether these were leaders of the factions themselves. Their file names say that these were supposed to be the leaders of the Julii, Brutii, and Scipii. At a first glance, they simply depict Roman infantry. The title could mean RedGreenBlue but only blue is found in this picture. It seems that the developers were screwing around with three colors. This image can be found in *\Rome Total War\Data\menu. The difficulty setting text is also absent in the final version. The imperial campaign ranges from 270 BC to 14 AD, while the Sons of Mars campaign/tutorial ranges from 329 to 290 BC. It seems to imply that the campaign game was to be started much earlier, predating both the imperial and Sons of Mars campaigns. Another thing to point out is the date of 502 (presumably BC). This same icon can be seen on one of the soldiers in early leader images section below.
While the House of Julii's faction icon is displayed in gold without a background, while the final uses button designs. In the final game, the faction's title is absent and only the faction icon is present in the center. The information in the center of the right picture is interesting.
The loading bar present here is much larger than what is seen in game. The title in the left picture also has a TM next to it which is lacking in the right picture. The developers seem to have been playing around with the size of the title as it is bigger in the left picture than the right picture. The background displays the map made in mosaic, something unique to these screens.
Here are pictures of a loading screen that is never seen in-game. Their file format is in DDS or TGA format. There are several images that go unused in this game. Seems that CA is lazy enough to implement these.